Summary: A washed-up computer hacker is hired to pull off the ultimate heist in a gritty, high-tech future world.
Publication: 1984
Summary: In a future dominated by corporations and virtual reality, a data courier must stop a new drug that threatens both the digital and physical worlds.
Publication: 1992
Summary: In a society where consciousness can be transferred between bodies, a former soldier is hired to investigate a wealthy man's murder.
Publication: 2002
Summary: This novel follows four interconnected stories in Gibson's Sprawl universe, filled with cybernetics, virtual realities, and corporate warfare.
Publication: 1988
Summary: In a post-apocalyptic future, bounty hunter Rick Deckard must "retire" six Nexus-6 androids that are nearly indistinguishable from humans.
Publication: 1968
Summary: In a future dominated by corporate rule, a smuggler and a mercenary team up to take down the mega-corporations that control their world.
Publication: 1986
Summary: This sequel to *Neuromancer* explores the lives of a young street samurai, an art dealer, and a hacker as they navigate a high-tech world filled with corporate power plays.
Publication: 1986
Summary: In a dystopian future Tokyo, a young gang member with psychic powers becomes the key to a power struggle that could destroy the city.
Publication: 1982 (Manga)
Summary: In a futuristic Middle Eastern city, Marîd Audran is drawn into a dark conspiracy where humans augment their minds and bodies with cybernetic implants.
Publication: 1986
Summary: In a universe of post-human societies, two rival factions vie for dominance: the Mechanists, who rely on cybernetics, and the Shapers, who use genetic modification.
Publication: 1985